- 3D Graphics:
 - Cells as cubes with colored wireframe for team identification
 - Borders Identified clearly
 - Background "Prominence Maps" to show colors on a local scale
 - Artificial Intelligence
 - Moves always in at least the general direction of a reasonable target
 - Becomes more aggressive when it has an advantage
 - Has a toggle feature for switching between AI personalities
 - XBox 360
 - Paint application runs superbly and is easy to use
 - Paints one cell at a time or fills areas
 
- 3D Graphics
 - Cells cluster on top of each other, making it hard to identify how many there actually are on the screen at one time
 - Artificial Intelligence
 - With the exception of completely red images, cultures usually eventually reach an equilibrium and pace back and forth inconclusively
 - XBox 360
 - There is a bug where sometimes the "Back" button will cause the game to ask for another image randomly
 - Sometimes the border cells are a bit past the edges of the screen
 
- 3D Graphics
 - Model meshes for cells that actually look like bacteria
 - Circular, petri dish environment and entrancing, neon background
 - Artificial Intelligence
 - Give players some competitive control over individual team's behaviors
 - Have a tie-breaking element to fix pacing stalemates
 - XBox 360
 - Allow for saving of images/games
 - Implement an internet component
 
Thank you for reading through my blog. I hope at least some part of my experience has been valuable to you. For further information, see below, but otherwise, this is Tyler Silber saying thank you and goodbye!
SDF: http://www.cs.lmu.edu/~tsilber/SDF.zip
Final project: http://www.cs.lmu.edu/~tsilber/Neon_Culture_v1_0.zip
(If you have anything else you want to know, leave your contact info in a comment here and I will hopefully check in and see it and be very happy to communicate)