- 3D Graphics:
- Cells as cubes with colored wireframe for team identification
- Borders Identified clearly
- Background "Prominence Maps" to show colors on a local scale
- Artificial Intelligence
- Moves always in at least the general direction of a reasonable target
- Becomes more aggressive when it has an advantage
- Has a toggle feature for switching between AI personalities
- XBox 360
- Paint application runs superbly and is easy to use
- Paints one cell at a time or fills areas
- 3D Graphics
- Cells cluster on top of each other, making it hard to identify how many there actually are on the screen at one time
- Artificial Intelligence
- With the exception of completely red images, cultures usually eventually reach an equilibrium and pace back and forth inconclusively
- XBox 360
- There is a bug where sometimes the "Back" button will cause the game to ask for another image randomly
- Sometimes the border cells are a bit past the edges of the screen
- 3D Graphics
- Model meshes for cells that actually look like bacteria
- Circular, petri dish environment and entrancing, neon background
- Artificial Intelligence
- Give players some competitive control over individual team's behaviors
- Have a tie-breaking element to fix pacing stalemates
- XBox 360
- Allow for saving of images/games
- Implement an internet component
Thank you for reading through my blog. I hope at least some part of my experience has been valuable to you. For further information, see below, but otherwise, this is Tyler Silber saying thank you and goodbye!
SDF: http://www.cs.lmu.edu/~tsilber/SDF.zip
Final project: http://www.cs.lmu.edu/~tsilber/Neon_Culture_v1_0.zip
(If you have anything else you want to know, leave your contact info in a comment here and I will hopefully check in and see it and be very happy to communicate)